Opus 5.5Launch week

Rocket League clone with AI-generated visuals

A Rocket League clone with AI-generated map and visuals built with Opus 5.5, using imported Octane meshes and RocketSim physics, taking roughly 2 hours plus 8-10 prompts to refine.

@LLMJunky 537

[ Receipts ]

As reported by the creator. Blank means not reported.

Build time
2 hours
Tools
RocketSim
Model
Opus 5.5
Category
Games
Filed
Sep 23, 2026
On X
53724

From the post

GAMING = SOLVED (v2) - Opus 5.5 is CRACKED!!! RocketLeagueBench is basically saturated at this point. I received a lot of hate mail from the Rocket League community over the last video I made, but its serious cope. You might think AI created games are bad, or can only look good if they reference existing material, but you're wrong. Even if we say that they're not great now, I think it's pretty clear that we're <12 months away from being able to make games indistinguishable from major studios. All it takes is a bit of time, taste, and prompting and you can honestly build some crazy ish right now. Whether or not something already exists is fairly immaterial. If you can describe it well enough, you can build it. This is by far the best looking Rocket League clone I've ever made. Unbelievable. Opus 5.5 drove this end-to-end, including the cinematic video you see here. The map is insanely good. The Octane meshes and audio were imported, but the rest was entirely generated by Opus (physics based on RocketSim). The best part? It only used 3% of my Weekly usage (x20 plan). It was very slow though. It took about 2 hours for the initial pass, and then about 8-10 prompts to get to this point you see now. Far from perfect but it's only been a day ;) Enjoy!

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